げいなーぱーふぇくとひらがな教室
前回に引き続き gainer×マトリックスLED。
マトリックスLED使っちゃうとPIN全部使っちゃってほかに何も出来ないんだよなー。と思ってたんだけど。
よく考えたら基板上にタクトスイッチがあるじゃない!
ってことで、とりあえずMODE7(マトリックスLED専用モード)でもタクトスイッチが利くのか試す。
・・・おお!いける! ってことで色々試そうとマトリックスLEDをセット
しかし、コンパクト化したせいでタクトスイッチが隠れちゃう。
gainer mini の基板に直接手を入れるのに少々ためらいもあったけど、まーいいかの精神で、元からついてるスイッチと並列に新たなタクトスイッチを外側に装着。
んでプチプチ押すとひらがなが切り替わると。
特に面白くないけどテストってことで。
ひらがなのデータを全部作るのが一番大変でした。
前回のお絵かきツールに一行、
trace(pattern); //パターンを出力画面に表示
を追加して、ポチポチひらがなを書いた後、◎を押すとパターンを出力してくれるからそれをせっせとコピペしていきました。
ついでに前回のも撮ってみた。
これでボタン一つのミニゲームとか機能切り替えとかができるかな。
ソースは続きを読むから。
それ以外は特に問題もなくすぐ書けた。
まぁ、パターンはそのうちなんかに使えるでしょう。
package {
import flash.display.Sprite;
import flash.events.Event;
import gainer.*;
public class aiueo extends Sprite {
var gio:Gainer;
var pattern:Array;
var i:uint = 1;
var numPatterns = 47;
public function aiueo():void {
gio = new Gainer("localhost", 2000, Gainer.MODE7, true);
gio.onReady = start;
}
//I/Oモジュールの準備ができたら以下を実行
public function start():void{
pattern = new Array(2);
pattern[0] = [15,0,0,0,0,0,0,15,0,15,0,0,0,0,15,0,0,0,15,0,0,15,0,0,0,0,0,15,15,0,0,0,0,0,0,15,15,0,0,0,0,0,15,0,0,15,0,0,0,15,0,0,0,0,15,0,15,0,0,0,0,0,0,15];
pattern[1] = [0,0,0,15,0,0,0,0,0,15,15,15,15,15,15,0,0,0,0,15,0,0,0,0,0,0,15,15,15,0,15,0,0,15,0,15,0,15,15,0,0,15,0,15,0,15,0,0,0,15,0,15,15,0,15,0,0,0,15,15,0,0,15,0];
pattern[2] = [0,0,0,0,0,0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,0,0,0,0,15,15,0,0,0,0,0,0,0,0,0,0,0,0];
pattern[3] = [0,0,0,15,15,0,0,0,0,0,0,0,0,15,0,0,0,0,0,15,15,15,0,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,15,15,0,0,0];
pattern[4] = [0,0,15,15,0,0,0,0,0,0,0,0,15,0,0,0,0,15,15,15,15,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,15,15,0,0,0,0,15,0,0,15,0,0,0,15,0,0,0,15,15,0];
pattern[5] = [0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,0,15,0,0,15,0,0,0,0,15,15,15,0,0,0,0,15,15,0,0,15,0,0,15,0,15,0,0,15,0,0,15,0,15,0,0,15,0,0,0,15,0,0,15,0,0];
pattern[6] = [0,0,0,15,0,0,15,0,0,0,0,15,0,0,0,15,0,15,15,15,15,15,0,15,0,0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,15,0,0,15,15,0,0];
pattern[7] = [0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,0,0];
pattern[8] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,15,15,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,0];
pattern[9] = [0,0,0,0,0,0,0,0,0,15,0,0,0,15,0,0,0,15,0,15,15,15,15,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,0,0,0,15,0,0,0];
pattern[10] = [0,0,0,0,0,0,0,0,0,0,15,15,15,15,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,15,0];
pattern[11] = [0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,15,0];
pattern[12] = [0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,0,15,15,15,0,0];
pattern[13] = [0,0,0,0,0,15,0,0,0,0,15,15,15,15,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,15,0,0,0,0,0,15,0,15,0,0,0,0,0,0,15,15,0,0,0,0,0,0,0,15,0,0,0,0,0,15,15,0,0,0];
pattern[14] = [0,0,0,0,0,0,0,0,0,0,15,0,0,15,0,0,0,15,15,15,15,15,15,0,0,0,15,0,0,15,0,0,0,0,15,0,15,15,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,0];
pattern[15] = [0,0,15,15,15,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,15,15,15,15,15,15,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,0,0];
pattern[16] = [0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,15,15,15,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,15,0,0,0,0,15,0,0,0,15,15,15];
pattern[17] = [0,0,0,15,0,0,0,0,0,15,15,15,15,15,15,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,15,15,15,0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,15,15,15,0,0];
pattern[18] = [0,0,0,0,0,0,0,0,0,0,0,15,15,15,15,0,0,15,15,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,15,15,15,15,15,0,0,0,0,0,0,0,0,0];
pattern[19] = [0,0,0,0,0,0,0,0,0,15,15,15,15,15,15,0,0,0,0,0,15,15,0,0,0,0,15,15,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,15,0];
pattern[20] = [0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,15,0,0,15,0,15,15,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,15,0];
pattern[21] = [0,0,0,15,0,0,0,0,0,15,15,15,15,0,15,0,0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,0,15,0,0,0,0,15,0,0,0,0,0,15,15,15,15,0,0,0,15,0,0,15,0,0,0,0,0,15,15,0,0];
pattern[22] = [0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,15,15,15,15,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,15,0,0,0,0,0,15,0,0,15,15,15];
pattern[23] = [0,0,0,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,15,15,15,15,0,0,0,0,15,0,0,15,15,0,0,15,15,0,0,15,0,15,0,15,0,15,15,0,0,15,0,15,0,15,0,0,15,15,0,0,15,0,15,0,15,15];
pattern[24] = [0,0,0,0,0,0,0,0,0,0,0,15,0,15,15,0,0,15,15,15,15,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,15,15,0,0,15,15,0,15,0,15,0,15,0,15,0,0,0,15,0,0,15,15];
pattern[25] = [0,0,0,0,0,0,0,0,0,0,0,15,15,15,15,0,0,0,15,0,15,0,0,15,0,15,0,0,15,0,0,15,0,15,0,0,15,0,0,15,0,15,0,0,15,0,0,15,0,15,0,0,15,0,0,15,0,0,15,15,0,0,15,0];
pattern[26] = [0,0,0,0,0,0,0,0,0,15,0,0,0,0,15,0,0,15,0,15,15,15,15,15,0,15,0,0,0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,15,15,15,0,0,15,0,15,0,0,15,0,0,15,0,0,15,15,0,15];
pattern[27] = [0,0,0,0,0,0,0,0,0,0,0,15,0,15,0,0,0,15,15,15,0,0,15,0,0,0,0,15,0,0,15,15,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,0,15,15,15,0,0];
pattern[28] = [0,0,0,15,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,15,0,0,15,15,0,0,0,15,0,0,15,0,15,0,15,0,15,15,0,0,15];
pattern[29] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,15,0,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,0,15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
pattern[30] = [0,0,0,0,0,0,0,0,0,15,0,0,15,15,15,15,0,15,0,0,0,0,15,0,0,15,0,0,15,15,15,15,0,15,0,0,0,0,15,0,0,15,0,0,15,15,15,0,0,15,0,15,0,0,15,0,0,15,0,0,15,15,0,15];
pattern[31] = [0,0,0,0,15,0,0,0,0,15,15,15,15,15,15,0,0,0,0,0,15,0,0,0,0,15,15,15,15,15,15,0,0,0,0,0,15,0,0,0,0,0,15,15,15,0,0,0,0,15,0,0,15,15,0,0,0,0,15,15,0,0,15,0];
pattern[32] = [0,0,0,0,0,0,0,0,0,0,15,15,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,0,15,15,15,15,15,15,0,15,0,15,0,0,15,0,0,0,15,0,0,15,0,0];
pattern[33] = [0,0,0,15,0,0,0,0,0,15,15,15,15,0,0,0,0,0,0,15,0,0,15,0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,0,0,0,15,15,0,0,0,0,0,15,0,15,0,0,0,15,0,0,15,15,15,15,15,15];
pattern[34] = [0,0,0,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,15,15,15,15,0,0,0,0,15,0,0,15,15,0,0,15,15,15,0,15,0,15,0,15,0,15,15,15,0,15,0,15,0,15,0,0,0,15,0,0,15,0,15,0,15,0];
pattern[35] = [0,0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,0,15,0,0,0,0,0,15,15,15,15,15,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,0,0,0,0,15,15,15,0,0];
pattern[36] = [0,0,15,0,15,0,0,0,0,0,15,0,15,15,15,0,0,0,15,15,15,0,0,15,0,15,15,0,0,0,0,15,0,0,0,15,0,15,15,0,0,0,0,15,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0];
pattern[37] = [0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,0,0,15,15,15,0,0,15,0,15,0,15,0,15,0,15,15,0,0,15,0,15,0,15,15,0,0,15,0,15,0,15,0,0,0,15,15,0,0,0,0,0,15,0,0,0];
pattern[38] = [0,0,0,0,15,0,0,0,0,0,0,0,15,15,15,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,15,15,15,0,0,0,0,15,0,0,15,15,0,0,0,0,15,15,0,0,15,0];
pattern[39] = [0,0,0,0,15,15,0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,15,15,15,15,0,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,15,15,15,0,0];
pattern[40] = [0,0,0,0,0,0,0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,15,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,15,15,15,0,0];
pattern[41] = [0,0,15,15,15,15,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,15,15,15,0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,15,15,0,0,15,0,0,0,15,15,15,15,0];
pattern[42] = [0,0,0,15,0,0,0,0,0,0,0,15,0,15,15,0,0,15,15,15,15,0,15,0,0,0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,0,15,15,0,0,15,0,0,15,0,15,0,0,15,0,0,0,0,15,0,0,15,15];
pattern[43] = [0,0,15,15,15,15,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,15,15,15,15,0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,15,15,15,15,15,0];
pattern[44] = [0,0,0,15,0,0,0,0,0,15,15,15,0,15,15,0,0,0,0,15,15,0,0,15,0,0,0,15,0,0,0,15,0,0,15,15,0,0,0,15,0,15,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,15,0,0,15,0];
pattern[45] = [0,0,0,0,15,0,0,0,0,0,15,15,15,15,0,0,0,0,0,15,0,0,0,0,0,0,15,15,15,0,15,0,0,0,0,0,15,15,0,0,0,0,0,15,0,15,0,0,0,0,15,0,0,0,0,0,0,0,0,15,15,15,15,0];
pattern[46] = [0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0,15,0,0,0,0,0,0,15,15,15,0,0,15,0,0,15,0,15,0,0,15,0,15,0,0,15,0,0,15,0,15,0,0,0,15,15,0];
pattern[47] = [0,15,15,0,0,15,15,15,15,0,0,0,15,15,0,15,0,15,15,0,0,0,15,0,15,0,0,15,0,15,0,15,15,15,15,15,15,0,0,0,0,0,15,0,0,0,15,15,0,15,15,15,0,0,0,0,15,0,15,0,15,0,15,15];
gio.onPressed = _onPress; //gainer上のボタンにイベントリスナセット
gio.scanMatrix(pattern[0]);
}
//gainer上のタクトスイッチの機能
private function _onPress():void {
gio.scanMatrix(pattern[i]);
i++;
if ( i==numPatterns+1 ){i=1}
}
}
}
おお、フォント良いね。
ドットで書いてると一瞬でゲシュタルト崩壊して笑えた。
“ほ”の右側の上が突き出るか突き出ないかもわからんくなった。“ゆ”は金魚にしか見えないし。
個人的には"く"が好きかな。
生活は崩壊しかけてます。
2009年05月15日 onom URL 編集
thxドットで書いてると一瞬でゲシュタルト崩壊して笑えた。
“ほ”の右側の上が突き出るか突き出ないかもわからんくなった。“ゆ”は金魚にしか見えないし。
2009年05月15日 かめ URL 編集
崩壊したのが精神じゃなくてよかったよ。個人的には"く"が好きかな。
2009年05月15日 onom URL 編集
“く”とはなかなか渋いセレクトですね。生活は崩壊しかけてます。
2009年05月18日 かめ URL 編集